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May 12, 2006
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:icontheederv:
Firstly I must state, the ciggarette box is not my model, it was given on CGtalk to compare render settings between c4d and Maxwell. But seeing as i cant afford maxwell I just tried squeezing what i could from Advance render 9.5!!

So for those of you interested enough the setting were as folllows
I took about 2 hours getting this setup as best i could.............................Im still not sure on the shadows??
Anyway
Render Time: 36 Mins
GI: Paul Debevec Kitchen Dome, 90% Strength, 90% Accuracy, Diffuse 3, Sochastic Samples 800, Min res 280, Max 300
Ambient Occlusion: 100% on 50% Grey Gradient adjustment, +3 contrast

PS Another wonderful floor texture from me if i may say so myself :)

Thanks for looking

Ben
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:iconsimounet:
Mood: Joy =Simounet Oct 20, 2008  Hobbyist Photographer
Amazing, it seems real ! :clap:
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:iconal-kabeer:
Good looking but how did u get that sharp texture of cgrt box? I did but txtr is looking so dull without any sharpness. Can u tell me? Thanks
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:iconguns4jesus2004:
christwagons, i'd strangle someone for one of those right now, haha
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:iconetherealopolis:
It's a great pic. I am in the woods when it comes to the software you use, am gonna try it later this year.

BTW, didja know that Camels have different packaging in different parts of the world? And about 60 different kinds of Camels? It used to be a nonfilter only....going back like 40 years!
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:iconxshadowx:
~xshadowx May 22, 2006  Hobbyist Photographer
Very nice texturing, did you ever think about adding a very light bump map to the cigs? Just curious.
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:icontheederv:
~theederv May 26, 2006  Hobbyist Digital Artist
i didnt actually, maybe i shoulda, might go back and have another look.......cheers
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:iconak10:
Again, excellent work!

<constructive criticism>
Drop the bumpmap texture on the silver foil down a bit, or soften it somehow.
The lid is thin paper with white inside, it would be lighter inside I think.
</constructive criticism>

You win at texturing. ;p
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:icontheederv:
~theederv May 22, 2006  Hobbyist Digital Artist
I agree with what your saying about inside actually, i might have a look at adjusting that, maybe putting some sub surface scattering on it

thanks for the good crit

And yeh, i do win at texturing ;)
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